﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Matrix = Microsoft.Xna.Framework.Matrix;

namespace Babylon.Animations
{
    public class ConstantMatrixAnimation : IMatrixAnimation
    {
        public AnimationState AnimationState
        {
            get { return AnimationState.Running; }
        }

        public void Start(float currentTime)
        {
        }

        public void Pause(float currentTime)
        {
        }

        public void Resume(float currentTime)
        {
        }

        public void Stop(float currentTime)
        {
        }

        public void Update(float currentTime)
        {
        }

        public bool RepeatForever
        {
            get { return true; }
            set { }
        }

        public bool AutoReverse
        {
            get { return false; }
            set {  }
        }

        public Matrix BaseValue { get; set; }

        public Matrix CurrentValue
        {
            get { return BaseValue; }
        }
    }
}
